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Jedi Fallen Order and the Star Wars Games That Preceded It

Jedi Fallen Order and the Star Wars Games That Preceded It


– [Narrator] Star Wars Jedi:
Fallen Order is almost here, and it looks like a return
to form for Star Wars games. I miss the simpler times of
swinging a lightsaber around, so I’m running through a bunch of classic Star Wars games
that Jedi: Fallen Order reminds me of. I wanna see how these Star
Wars games have evolved into what they are now. I also wanna see you subscribe, I’ll just leave that up to you. (quirky music) Shadows of the Empire. Look, there’s LOTS of Star Wars games, and they go all the way
back to the heyday of arcades and the Atari 2600. These games, along with a host of others from the 80s and early 90s, laid a foundation for many, so, so many, more Star Wars video games to come. It wasn’t until 1996 when Star
Wars: Shadows of the Empire rolled around that we
started seeing the universe rendered in 3D space. You walk in the boots of Dash Rendar, a cocky smuggler who
works with the Rebels. This was one of LucasArts’
first multimedia projects, with comics and books that fleshed out Dash’s story beyond the game. It doesn’t have any
iconic lightsaber combat, but Shadows of the Empire established a lot of early
firsts in Star Wars gaming. Are you a fan of the Rogue Squadron games? Well, you can thank the
opening epic dogfight on Hoth, where you control a snowspeeder and take down some AT-AT walkers. Beyond that, the bulk of the gameplay was
a simple third-person shooter. Controls were fairly rudimentary here, and you could only
shoot in a straight line in front of you. Aside from the combat, Shadows of the Empire had some platforming segments that led to some
collectibles and secrets. In the later half of the story, Dash gains access to a jetpack, letting you move around Boba Fett-style as you
shoot your blasters. Jedi Knight. But as cool as blasters are, deep in our hearts, we all just want to be Jedi masters. Search your feelings. You know it to be true. So look no further than
the Jedi Knight games, the gold standard of lightsaber
and Force combat for years. It all humbly started with
Star Wars: Dark Forces in 1995, a first-person shooter
very reminiscent of DOOM. You play as Kyle Katarn, a former Stormtrooper
turned Rebel mercenary. This first game only let him use blasters and other uncivilized guns, but Kyle gets much cooler from here. He returns in 1997 with Dark Forces 2. But this time, he becomes a Jedi, which means, you become a Jedi. You get a slick lightsaber, and you get to use a variety of Force powers that let you
jump higher and run faster. You could even get unique Force powers depending on whether you
leaned toward the light or dark side. Of course, you could still use your
guns if you wanted to, but who wanted to? Nothing beats cutting
through Stormtroopers, reflecting lasers, and clashing
lightsabers with Dark Jedi. Dark Forces 2 also featured
multiplayer gameplay, letting you test your might
against others online. For those who wanted more story content, LucasArts delivered with an expansion called Mysteries of the Sith. It featured tons of new story content, along with improved AI and
other under-the-hood changes. With new enemies, and Force powers, the combat simply got better. However, the expansion
also got rid of the choice between light and dark,
so that was a bummer. At least Jedi Knight 2: Jedi Outcast brought lightsaber play
into the 21st century. It came out in 2002 and featured marked improvements
over the previous game, especially in the graphics department. Your lightsaber actually burns the walls it makes contact with, even if you’re not swinging it. Clashes in combat with opposing Jedi look flashier than ever before, and the list of force powers
were easily accessible mid-combat. The Jedi Knight series caps
off in 2003 with Jedi Academy. This game lets you create
your own Jedi named Jaden. You could also dual-wield lightsabers or use a double-bladed
saber, Darth Maul style. Once again, you can
choose between the light and dark sides of the Force, where your choices would impact the story and your powers. Top it all off with some
awesome new acrobatic abilities, and you’ve got yourself an action-packed Jedi power fantasy for the ages. Knights of the Old Republic
and The Old Republic MMO. So the Jedi Knight games set the stage for high-octane lightsaber duels. But what about the tactical
side of Jedi combat? That’s where BioWare comes in with Knights of the Old Republic. Released in 2003, this game takes place
WAY before the movies, when Jedi could be found
everywhere in the Old Republic. Much like Jedi Academy, you create your own character in KotOR, but that’s where the
similarities in gameplay end. Knights of the Old Republic takes a more deliberate
approach to combat. While you could use a
lightsaber later in the game, you have to rely on less
interesting weapons, like swords and blasters, early on. Since Knights of the
Old Republic is an RPG, your gameplay depends on how
you build your character. Based on which stats you choose, you could talk your way out of situations or absolutely stomp enemies with attacks. If you don’t want to get your hands dirty, you could use the Force to take care of your foes from afar. Knights of the Old Republic
also continues the ever-present internal struggle between light and dark, as you can make choices between
the two sides of the Force. Much like Jedi Academy, these choices affect your
powers and the story. To up the RPG ante, BioWare also let you customize
your lightsaber crystal, a mechanic that would return
in The Force Unleashed. To be clear, this isn’t an ACTION RPG. Instead of mashing buttons to attack, you queue up actions
for your party members. You can pause time to issue these attacks, and then when you unpause, combat will unfold before you. It’s sort of a compromise
between turn-based and real-time combat. While the approach isn’t as active as, say, Jedi Academy, it lets you breathe and think about what important
steps to take in a fight. After KotOR’s resounding success, BioWare passed the torch
to Obsidian for the sequel, aptly called Knights of the
Old Republic 2: The Sith Lords. The gameplay remained largely the same, maintaining that tactical Jedi combat. However, Obsidian added their
own twist to the gameplay, offering all sorts of Lightsaber and Force Forms to choose from. You can boost certain
aspects of your character while weakening some others, giving players even more choice over how they want to
approach different situations. And then, these RPG-style Star Wars games faded away until 2011
with The Old Republic, Bioware’s long-running Star Wars MMO. The KotOR formula forms a
strong basis for the gameplay, but it’s all got an MMO twist. Time cant be paused, and abilities are mapped to a hotbar. Still, at its core, the point-and-click, tactical combat drives the gameplay here. Light and dark continue
to be a focal point, even in the online world, as you have to choose between
being a Jedi or a Sith. It’s a more explicit decision, compared to the slow burn
of the KotOR narratives, but it still shapes your overall experience the Old Republic’s story. Bounty Hunter Remember that jetpack gameplay
from Shadows of the Empire? It had a lot of us itching
for dedicated Boba Fett game, so LucasArts gave us what we wanted with 2002’s StarWars: Bounty Hunter. FINALLY, we get to play as… Jango Fett? He’s not quite Boba, but we’ll take it. In many ways, Bounty Hunter feels
like a direct evolution of Shadows of the Empire. It’s a third-person shooter, and the camera moves and turns as you do. Of course, you get to
use the iconic jetpack; it would be a crime if you couldn’t. Since Jango’s a fairly mobile character, the game helps you out
with a lock-on mechanic. But otherwise, this game simply took
the run-and-gun mechanics of previous games and made them tighter and more user-friendly. Original Battlefront. Of course, Bounty Hunter
never stood a chance as the king of Star Wars shooters. That honor goes to the
original Battlefront series, which first launched in 2004. These games are all about
putting the “war” in Star Wars, letting you play through
the biggest battles from the Star Wars movies. In the first one, each faction has five
classes to choose from, one of which is unique to each group. For example, the Republic gets jet troopers, while the Empire has dark troopers, both of which use jetpacks. The other four are pretty basic: infantry, heavy, sniper, and pilot. Battlefront can be played solo or online with up to
16 players on consoles. Meanwhile, the PC release supported up to 40 players in one match! These battles would take place
in classic Star Wars locales, like Hoth, Naboo, and Tatooine. To traverse these big maps, players could use all sorts of vehicles like Snowspeeders and Gunships. That all sounds fun, but, I find the lack of Jedi disturbing. They were IN Battlefront,
but you couldn’t PLAY as one. Instead, they were computer-controlled allies that helped you. That’s no fun. Why can’t I play as a Jedi? The developers asked
themselves the same question, and they solved the issue when they released Battlefront 2 in 2005. This game improved upon its
predecessor in many ways, especially the AI in the
single-player content. Battlefront 2 expanded the
list of infantry classes, but more importantly, it let you actually play
as different iconic heroes and villains in certain circumstances. The sequel also added space dogfighting, featuring X Wings and TIE Fighters, if you fancy those. The Force Unleashed. So, RPGs and large-scale
shooters are cool, but we hadn’t had a proper Jedi-centric action game since 2003 with Jedi Academy. Thankfully, five years later in 2008, LucasArts gave us Star
Wars: The Force Unleashed. Set between Episodes 3 and 4, you play as Starkiller, Darth Vader’s apprentice who
he’s been training in secret. As you might’ve guessed, Starkiller is faced between choosing light and dark sides of the force as he goes on a series of adventures. The story’s alright, but what really matters
here is how it plays. Starkiller can dash around a
battlefield using the Force, which perfectly complements his close-range lightsaber combos. From afar, though, he still has access to
a powerful Force push that can devastate metal
doors and Stormtroopers alike. If that’s not enough control
over the Force for you, he can throw his saber and launch a steady
stream of Force Lightning. There’s a lot of similarities
with Jedi Academy, but the Force Unleashed
has an extra 5 years of technological advancements behind it. Everything moves at a faster pace, and it’s all WAY flashier, even if you don’t use the force lightning. The Force Unleashed absolutely nailed the Jedi-flavored or Sith-flavored combat, so it’s no surprise that
The Force Unleashed 2 was largely more of the same. There’s some new Force powers that act as devastating combo enders, and you have access to the
classic Jedi mind trick. Oh, and Starkiller has
TWO lightsabers now, making everything look more flashy. If anything, this might be the most
recent Star Wars game that most closely resembles
Jedi: Fallen Order. From then on, the history of Star Wars games gets dark, REALLY DARK. (upbeat music) LucasArts had been working on 1313, the Boba Fett action game
we’d ALL been waiting for! Then, Disney bought them out and shut the whole studio down in 2013, canceling 1313 right along with it. The New Battlefront. From there, Disney handed the Star
Wars video game license off to Electronic Arts and DICE for some new Battlefront games. Much like the original ones
developed by Pandemic Studios, these games featured epic, grand battles on a large scale. Players primarily control
infantry units on the ground in first- or third-person, but it pretty much plays like
DICE’s Battlefield series with Star Wars skin. The first one had drivable vehicles and playable classic characters
like Luke and Darth Vader, but you had to pick up
random tokens on the ground. The first EA Battlefront had
SOME single-player content, but the multiplayer
gameplay was the main focus. Battlefront 2 added some new mechanics, like a class system, a full-fledged story mode, and an expanded roster of heroes. When it comes to the heroes, DICE scrapped the token
system from the previous game for a points system similar to
the old school Battlefronts. Yet, the main mechanics
remained largely unchanged from the previous game: you shoot, you capture
points, rinse and repeat. And yes, we ALL remember
the lootbox controversy. I’m not gonna get into it, but as far as Star Wars games go, it left a bad taste in just
about everyone’s mouth. Jedi: Fallen Order. So here we are, one week away from a brand
new Star Wars action game. In Jedi: Fallen Order, developed by Respawn Entertainment, we play as Cal Kestis in
the aftermath of Order 66. In the gameplay previews we’ve seen, lots of the DNA from previous
games rings true here. The basics of third-person
action combat has been tested since Shadows of the Empire, and it all comes together to form the basis for Cal’s journey. Cal swings his lightsaber and commands the Force in various ways, some of which resemble the
gameplay in Jedi Academy and The Force Unleashed. However, the slow, methodical, tactical approach of KotOR and The
Old Republic are here, too. Just mashing the attack button in Fallen Order will
quickly get you killed, so you need to slow down, take a breath, and approach every fight
with some sort of strategy. For instance, you’ll spend a lot of time
blocking blaster fire. And this time around, you can’t just thrash Stormtroopers around like they’re white, plastic manakins. Cal was still a Padawan
when the Jedi Order fell, so he’s gotta be careful
not to get overwhelmed. Fallen Order definitely has
a big focus on narrative, and its story will be part
of the Star Wars canon. In previous narrative-driven
Star Wars games, the divide between the light and dark sides of the
Force played pivotal roles. Look at Knights of the Old Republic and The Force Unleashed; had totally different endings depending on the player’s choices. Considering the Empire
basically ruined Cal’s life, I imagine he’s skew toward the light side. But then again, even Darth Vader’s apprentice
was tempted by the light. Who’s to say our newest Jedi hero couldn’t join the dark side
out of revenge or something? Either way, I’m just crossing my fingers for a halfway-decent Star Wars game. I’d say we’re about due, you know? I’ve been Marcus with The Leaderboard. Thanks for watching! (upbeat music)

57 comments on “Jedi Fallen Order and the Star Wars Games That Preceded It

  1. Even tho people didn’t really like the Old Republic mmo rpg. I will always love it because it is one of the first games I ever played

  2. What about Rebel Assault, a very early PC CD-ROM game? Goes perfectly with that 1x Matsushita gator-mouthed CD-ROM drive.

  3. Star jedi games are extremely exciting and extremely awesome ever. Uh all games are great and very cool ever um I really like all characters in this video game is excellent exciting and extraordinary and fascinating game ever very cool ever. It is totally forcible and despicable terrific game and it looks so amazing ever fantastic ever. I think I like the graphics in all games even graphics and design and detail of all games look so incredibly interesting inspiration and I like it very much. I even like the production producer performance and entertainment and entertaining game ever very cool ever.um uh it looking great and I really enjoyed this video game ever.

  4. Dude, I love SotE as much as your next boy, but clearly Rogue Squadron’s groundwork was laid already with the earlier Rebel Assault and X-Wing games.

  5. Honestly tired of being forced to be a rebel or Jedi.

    I just want a campaign like Pandemic's Star Wars Battlefront 2 that focused on the soldiers experience or a different unique perspective rather than dry "the good guy always wins" narrative.

    I don't know how EA messed up the campaign when a majority of the fans all wanted an empire focused story rather than "3 missions and your a rebel again".

  6. Episode 1 for ps1 and episode 1 Jedi power battle for ps1 are my favourite Star Wars games. And fallen order has one feature I loved in Jedi power battles being able to hit back enemy blaster bolts. I was so satisfying to do

  7. Had a ton of fun memories playing SWG (Star Wars Galaxies) too. Mostly before the NGE update. Unlocking jedi there was one of the most memorable experiences in my gaming career.

  8. I really wish that their would be another Star Wars game just like Kotor where the game play is the same. You just don’t see it now anymore

  9. Great video but I am curious as to why all of the Nintendo based games were not covered, Rogue Squadron games, Clone Wars, and even the newer Disney Infinity game?

  10. That should have been a twist that Finn was Kyle. Before they made him not very like-able. But ex stormtrooper has a lot of potential as a character, not a freaking Garbage man.

  11. I liked the original design for the storm trooper outfit more, the new outfit looks alright but the original is best in my opinion.

  12. Ya gotta give DICE some credit tho, they managed to clean up perhaps the worst launch of a video game in history (cause of EA) with about half a dev team and make Battlefront 2 a solid game now. If Fallen Order's good (which it very likely will be) I think the reputation should be rebuilt for star wars games.

  13. Kotor was fantastic, and SWTOR's class campaigns are worth getting the game, with options to play non force sensitive characters

  14. What, no star wars ep1 racer? Racer revenge? Rogue squadron? Jedi power battles? Star fighter? Super empire strikes back? Cmonnnnnnnnnnnn.

  15. I remember playing Kotor 2 I got so excited when I got my first lightsaber it wasn't easy and it took me a while but it was so satisfying I was like 12 years old

  16. Where was the Rogue Squadron series? Those games were epic and we never got anything like them until, and I can't believe I'm saying this, EA's BF2. But hey, credit where credit is due, right?

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